Quantcast
Channel: Answers for "Transform Rotation - Maths Problem"
Browsing all 4 articles
Browse latest View live

Answer by Wuzseen

I believe you could achieve the effect you're searching for by putting your hand on one layer and drawing it with a separate camera. So you would have a new hand layer and a new camera. The camera...

View Article



Answer by chelnok

If i got it right, you need to use [Quaternion.Inverse][1]: [1]: http://docs.unity3d.com/Documentation/ScriptReference/Quaternion.Inverse.html yourHandTransform.rotation =...

View Article

Answer by Wuzseen

I believe you could achieve the effect you're searching for by putting your hand on one layer and drawing it with a separate camera. So you would have a new hand layer and a new camera. The camera...

View Article

Answer by chelnok

If i got it right, you need to use [Quaternion.Inverse][1]: [1]: http://docs.unity3d.com/Documentation/ScriptReference/Quaternion.Inverse.html yourHandTransform.rotation =...

View Article
Browsing all 4 articles
Browse latest View live




Latest Images