Answer by Wuzseen
I believe you could achieve the effect you're searching for by putting your hand on one layer and drawing it with a separate camera. So you would have a new hand layer and a new camera. The camera...
View ArticleAnswer by chelnok
If i got it right, you need to use [Quaternion.Inverse][1]: [1]: http://docs.unity3d.com/Documentation/ScriptReference/Quaternion.Inverse.html yourHandTransform.rotation =...
View ArticleAnswer by Wuzseen
I believe you could achieve the effect you're searching for by putting your hand on one layer and drawing it with a separate camera. So you would have a new hand layer and a new camera. The camera...
View ArticleAnswer by chelnok
If i got it right, you need to use [Quaternion.Inverse][1]: [1]: http://docs.unity3d.com/Documentation/ScriptReference/Quaternion.Inverse.html yourHandTransform.rotation =...
View Article
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